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Time to Live (TTL)

Posted on June 24th, 2010 by Victoria Pal in Monitoring, Tech

Time To Live!We might have mentioned TTL in some of the previous posts related to Ping and Traceroute. TTL or Time To Live is the transmission limit of a given data unit in a TCP/IP or UDP-based computer network.

A data packet with a TTL value of 64 will cease to exist if it hasn't reached its end target in 64 iterations. The purpose of the TTL field is to avoid a situation in which an undeliverable datagram keeps circulating on an Internet system, a system that will eventually become swamped by such immortal datagrams.

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DHCP (Dynamic Host Configuration Protocol)

Posted on June 24th, 2010 by Victoria Pal in Tech

DHCPDHCP stands for Dynamic Host Configuration Protocol. This protocol is used by DHCP clients to automatically obtain IP addresses. Most ISPs use it to make your life easy and be ready to browse the Internet right after you properly connect your network device.

Four steps, invisible to the user, take place before a host can obtain its IP address.

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Content Delivery Networks

Posted on June 16th, 2010 by Victoria Pal in Tech

Content Delivery Networks / CDN9Almost all of us enjoy the benefit of a Content Delivery Network, whether we realize it or not. Content Delivery Networks (CDN) also referred as Content Distribution Networks is what you call a system of network hardware containing copies of data located in various geographical locations, depending on the local demand from clients requesting the resources.

Content delivery networks are especially useful for delivering rich media content to users from different geographical locations, avoiding delay and bandwidth overload near the main server. CDNs can contain all types of data, but most often they are used to distribute data which demands high bandwidth. A few rough examples are downloadable software, media files and documentations, multimedia streams, online games as well as database queries, etc.

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DDoS Attack

Posted on June 15th, 2010 by Victoria Pal in Tech

DDoS attackThe end goal of the Denial-of-service attack (DoS attack) or distributed denial-of-service attack (DDoS attack) is to make a resource unavailable to its users. The attack can be carried out on different levels, depending on the target and the people involved. In essence, the attack represents a highly intense attempt by one person or more to hinder websites or specialized internet services from running properly, causing financial losses to that resource's owner.

Depending on the motivation behind the attack, different targets might suffer from it. The attack can be implemented by a single person, carrying out a personal agenda. Such an attack is improbable to cause too much trouble and will only be temporary. A much bigger problem is organized attacks performed by a group of individuals in pursuit of financial gains. Such attacks can be sustained for longer periods of time and might as well ruin companies relying on online presence. Banks, online retailers, government sites, payment gateways, and even root nameservers can become easy prey for organized DDoS attacks.

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Server Cache

Posted on June 10th, 2010 by Victoria Pal in Monitoring

Server CacheWeb caching describes the process of storing frequently used objects closer to the user through browser, proxy or server cache. Caching frequently used content has a positive effect in most cases because it reduces server load, bandwidth and latency. It also helps increase the responsiveness for users on the web.

Modern browsers support caching and require most elements of a page only during the first time a user opens that page. Then CSS files, images and other media are stored in a dedicated folder. This leads to faster loading times and better user experience. The whole process happens without any input from the user.

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